
- #Xbox we happy few update update
- #Xbox we happy few update Patch
- #Xbox we happy few update Ps4
- #Xbox we happy few update plus
- #Xbox we happy few update series
All modes: Player does not see footprints of most NPCs while sneaking. All modes: NPCs no longer clutter in areas such as Cozy Tea Park. Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening. White Tree Park: NPCs no longer sit on top of each other on the benches. Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync. Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off. #Xbox we happy few update update
HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources. TNT no longer goes through floor when dropped. The Histoplasma hallucination music now plays without the Lightbearer DLC installed. Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House. #Xbox we happy few update plus
Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break. Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game. DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs. Intro loading captions at the start of each character’s story no longer appear only in English. Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them. Fire and smoke no longer clip through the wall on the second floor of the House of Doctors. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file. Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals. Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed.
Dead NPCs don’t spawn alive anymore after loading into area.Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them.NPCs no longer instantly stand-up and clip through their beds when startled by noise.Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly.When crafting with weapons as reagents, they no longer appear as fractions.
#Xbox we happy few update Patch
This patch addresses general gameplay issues, and a few bugs that were happening in some encounters.
Fixed an issue with wording in the final credits for the Lightbearer DLC and Victoria DLC. Fixed an issue where music is missing from the credits when completing the Lightbearer DLC. Fixed an issue when opening the pause menu during pre-rendered cinematics causes the audio to stop playing for the rest of the cinematic. It'll be interesting to revisit both games at 60FPS on the new generation consoles.Today, we have deployed a patch on Xbox One, Windows PC, and Steam to We Happy Few to address various bugs. KitGuru Says: I remember Assassin's Creed Origins and Odyssey both looking great on Xbox One X, but the 30FPS cap really hurt the game for me. #Xbox we happy few update series
With that in mind, Ubisoft should announce 60FPS support for Assassin's Creed Origins any day now, and the update should ship for both Xbox Series X and PS5 consoles. The patch notes also specifically state that the update enables “higher framerate”. That changed today, with PSN tracker, PlayStationSize, discovering that a new update for Origins on PS5 has been uploaded to the backend of PSN. Ubisoft said it was ‘looking into' 60FPS support for Assassin's Creed Origins late last year, but we've heard nothing since.
#Xbox we happy few update Ps4
While both games did get 4K graphical updates for the Xbox One X and PS4 Pro, the game never had a 60FPS patch, nor has it received further updates for the new generation of consoles. This change kicked off with Assassin's Creed Origins, set in Ancient Egypt, which released on Xbox One and PS4 back in 2017. Players had grown tired of buggy, yearly releases, so Ubisoft took this opportunity to reboot the series as a sprawling open-world RPG. We've already seen Assassin's Creed Odyssey and Valhalla getting the 60FPS treatment, and now, Origins will also be getting an upgrade.īetween 20, the Assassin's Creed franchise was faltering. Ubisoft in particular has been looking to boost the frame rates of its previous titles. With the launch of the Xbox Series X and PS5 consoles, developers across the industry have been pushing for 60FPS gameplay to be the new standard for this generation.